Spy Gnome
Front View: Rendered using Cycles in Blender

Front View: Rendered using Cycles in Blender

3/4 View

3/4 View

Back View: Cables were done using Maya sweep mesh

Back View: Cables were done using Maya sweep mesh

Detail of speaker and power brick

Detail of speaker and power brick

Spy Gnome

Game-ready Spy Gnome :)
Modelled in Zbrush > Retopologized and UVed in Maya > Textured in Substance Painter > Rendered in Blender

Everything was done using a PBR workflow, with faked subsurface and glass for maximum optimization. Now to make it in real life ... sorry gnomes