Gameboy Advance SP with Zelda Minish Cap 3D Model

Modelled in Maya, animation and render done with Blender

Modelled in Maya, animation and render done with Blender

Modelled in Maya, animation and render done with Blender

Still render from Blender

Still render from Blender

Still render from Blender

Still render from Blender

Still render from Blender

Still render from Blender

Rotatable model - If the textures aren't loading set Textures to HD in the settings menu at the bottom right and it should fix itself after a couple seconds

Gameboy Advance SP with Zelda Minish Cap 3D Model

With Tears of the Kingdom just coming out, I wanted to model my favourite Zelda game and the system I played it on. This project took me through the five stages of grief trying to get it exactly how I wanted but I'm really pleased with the final result. I was excited to try out more technical modelling and learned a lot about both the process and my Gameboy in doing so. I had so much fun working from something I could hold and am excited to use what I learned here and make more models from life :)

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