Modelled in Maya, animation and render done with Blender
Modelled in Maya, animation and render done with Blender
Modelled in Maya, animation and render done with Blender
Rotatable model - If the textures aren't loading set Textures to HD in the settings menu at the bottom right and it should fix itself after a couple seconds
With Tears of the Kingdom just coming out, I wanted to model my favourite Zelda game and the system I played it on. This project took me through the five stages of grief trying to get it exactly how I wanted but I'm really pleased with the final result. I was excited to try out more technical modelling and learned a lot about both the process and my Gameboy in doing so. I had so much fun working from something I could hold and am excited to use what I learned here and make more models from life :)